The mausoleum of the hero from Fable II, and the subsequent cave that opens up beneath it. This level featured the largest interior of the game and was a big technical challenge to maintain draw distances within it.
Things that I love about my job: Complex technical / organisational issues, web development, documentation standards and systems, spatial cognition, prototyping, teaching.I have a lot of history producing web content over the last 15 years and have used my skills in professional tools developement during several AAA projects. I also have a strong musical and technical audio background - I love playing the piano and previously trained as a Studio Engineer. Nowadays I still mix D&B and Breakcore when I get the chance.