The player helps a group of cannibals gradually rebuild the ruins of an ancient temple of evil, which is reconstructed and unearthed as the player returns to help.
This was one of the most dynamic levels in Fable III, changing as the player completes each quest in the area. It was also the only level in the game to feature a seamless (loadless) transition from a natural exterior to an interior level.
Things that I love about my job: Complex technical / organisational issues, web development, documentation standards and systems, spatial cognition, prototyping, teaching.I have a lot of history producing web content over the last 15 years and have used my skills in professional tools developement during several AAA projects. I also have a strong musical and technical audio background - I love playing the piano and previously trained as a Studio Engineer. Nowadays I still mix D&B and Breakcore when I get the chance.