Clockwork Island is one of the locations the player visits in DLC2 – Traitor’s Keep. Part theme park part production line built by the father of Albion’s industrial revolution, Clockwork Island has been abandoned and is falling to pieces. The level was a massive challenge to design due to the large open interior areas of the crumbling factories. Because of time of day changes and the fact the interiors were supposed to be lit naturally I couldn’t rely on baked lights (these would be lit even when the sun had gone down). To get around this the majority of the level was lit with dynamic point lights and artificial light shafts were added to the interiors. These were then controlled via a script that monitored the time of day and adjusted the light conditions appropriately. It was complex and inflexible, but produced the best results in the end.
Things that I love about my job: Complex technical / organisational issues, web development, documentation standards and systems, spatial cognition, prototyping, teaching.I have a lot of history producing web content over the last 15 years and have used my skills in professional tools developement during several AAA projects. I also have a strong musical and technical audio background - I love playing the piano and previously trained as a Studio Engineer. Nowadays I still mix D&B and Breakcore when I get the chance.